UI design system · interactive prototype

Harbor Reach Studio OS

A studio-specific production operating system for a five-person game studio. It replaces scattered documents and chat with one calm, desktop-first workspace where anyone can see the current state of production in seconds: the active milestone, progress across Game, Visual, Engineering, Production, Education and QA, critical risks, upcoming reviews and live activity. I led the product design, from discovery and information architecture through the UX blueprint, design system, screen blueprints and interactive prototype specification.

Google StitchTailwind CSSHTML prototypeObsidian Studio Interface design system

Screens · click to open the live prototype

Studio Home Dashboard screen
Studio Home Dashboardproduction overview

What the design covers

Full visual spec (colors, typography, spacing, components): Obsidian Studio Interface — DESIGN.md

Design prototype. Names, numbers, risks and activity are placeholder content.